The Endless Stride

Origins of a Crow - Episode 1
"Come on, you don't need to see this."

They say its never a good sign when a crow shows up and that its the last thing a damned spirit sees before traversing the veil of Urcaen. It’s a saying my father used to say when I was young, and I never understood why until I was much older.

I was thirteen when they broke in to my house. I had just got back from a food run with some of my friends when we heard a scream about a block away; I instantly recognized it as my mother. Even though I wasn’t far, the distance felt much greater, like my feet were lead or I was traversing quicksand to entire straightaway there.

When I arrived she was dead; her flesh still warm and a look of voided distance had been cooked in to her eyes like a lifeless doll. Her lips were speckled in dirt from the cobblestones outside of our house and broken glass lay embedded in her flesh. I watched as the ribbons of red silk poured from the wounds as everyone gathered around in commotion. I heard the City Watch yell as they scrambled to push back the crowd – then I felt Ras’s hand on my arm.

“Hey, come on. You don’t need to see this.” His voice was stern and guiding as he pulled.

I followed, but I remember never taking my eyes off her. I wanted the image stained in my head as I never got to say goodbye.

My father spend years searching for the burglars and putting pressure on the local magistrate to comply with his requests. When he was turned away due to no leads, he began burglarizing the locals to bring the case back to the forefront. When they broke in to our house, they left a Cygnaran half-shield covered in white paint; it was the only clue anyone had.

As my father burglarized homes, he left their coins scattered about. He took valuables that stood out, smashed the house and broke the lock hinges in the same character they did to ours. After a month, the magistrate came questioning my father if he could remember anything else about his wife’s death and in his eyes; he had won.

My father was murdered several weeks later; his body washed in to port and the investigation suggested he had been dumped at sea and floated here with the tides. With two parents gone, the magistrate vowed to bring the murderers to justice.

Their promise was kept when the brought in a man by the name of Darren Godspell. He was young, charismatic and kept a ring on his finger that resembled the embrace of a crow or falcons claw. I remember seeing the gaudy thing pass by my face as he was ushered in to the prison-hold; ill never forget it.

Darren knew he was a dead-man walking. He’d turned his back on his organization and decided it was best to spill the keg while his carried a breath in his body. He told them things that they wanted to hear; simple things, but never anything elaborate. He kept saying over and over “Im just an errand boy. I’m just an errand boy.” with the slickest smile a cocky con artist could muster. But the case was clear as day to me, although not as transparent to the Magistrate; they wanted fame. And what’s the quickest way to fame? Get caught.

Darren was blamed for the deaths of my family and multiple others in Ord and as such, he was sentenced to death. I remember the snap of the rope, the crack of his neck as he spun there; his eyes lolling in the back of his head as the pain wracked his body. I remembered my mothers face, lifeless and broken; his death brought me a smile. That smile would not be good enough for my younger self, as I knew their fame was only just beginning.

Years passed and I collected what I could of their ascension. I kept every news article that I found and interviewed everyone I ran across who was a victim of their illicit pursuits; I was obsessed. I knew I wouldn’t stop until…until I had closure. The problem was: I didn’t know what that would be, so it continued to escalate. I could not stand to be considered the stepping stone of their rise of terror and tumultuous affairs. I would not stand aside while others got hurt and they profited off break-ins and death; so I bought a pistol.

The gun was oily and used, handed down from one criminal to other. The handle was wrapped in a stained red handkerchief to prevent splinters from the shoddy grip and I had to pay a Smith to rework and bore the barrel, but it was all I could afford.

The gun represented a tangible promise; a promise that I intended to keep.

Session Two - 6/21/2014
Time to clean up this mess.

Recap of the Session

The session picked up from where we last left off; heading to see Ross.
Once they arrived, the players mingled with a few NPCs and met some of Ross’s bodyguards which he seemed to have an overabundance of.
No time was spared, and that night Ross was introduced to the players who seemed to be more interested in clearing his good friend Dorian’s name off the family shit list.

Dorian cared, but for the wrong reasons, even going as far as trying to proposition the players in to a subtle business against the hardships Armandor now faced.

The PC’s stuck to the agenda and agreed to assist Dorian and Armandor with Ross’s direction. Ross pointed the players towards a female named Litha Swain, a woman who is apparently Rosses eyes and ears for the goings-on in Armandor. Should this contact fail, he also pointed them towards the youngest son of the Riordan family – a man by the name of Isaac Riordan.

With this information in mind, they sat out on the way back to Armandor – only to find themselves at a guard blockade heading back in. The guards were telling people to turn back, but if their business was important the could pay to enter the city. Suspicious, the players discovered that these “Guards” were in fact under the employ of a local thieves gang called the Whitecrows who were adding to the unrest/disruption of Armandor. While their plans are not clear, they have taken residence up in a Tavern called the Sleeping Giant. Anslyn of the Torcail Militia road in and through some quick interrogation determined that the Sleeping Giant is – or could be – a key location in the Whitecrows next moves. According to one of the bandits, they are to burn Crucible mixtures in the fireplace and once the colorful plume sets itself high in the sky – it would determine their next move.

So what was the next move? The dont know, but they did find out it had something to do with the Abandoned Wythmoor Estate on the outskirts of the Thornwood.

Thus, the players had two options. Wait for the smoke and head to the Estate, or meet them head on at the Sleeping Giant, which has yet to be decided.

In the meantime, the players were tasked by Ross and Dorian to use his home as a sort of HQ for the time being with the condition of staying out of the basement. When they went to check on the house, the sound of glass breaking could be heard over the wall. The players immediately climbed over the wall and came face to face with a blonde haired man in animal fur. He also had a tattoo of three claw marks down his face.

EXP Earned this Session: 100 each for discovering the plot of the guards.

Items Found: None, no looting was done or discovered.

Potential Re-occurrences

  • Amelia, the Blacksmith
  • The Tordoran at the Thane Lords Estate (Ross)
  • Orn, the Dwarf Pimp.

Story Speculations and Answers to last weeks Speculations


  • What is the Whitecrows Agena? Why are they creating further unrest, whats the point?


  • Why did the rioting truly occur? – Unanswered still
  • Why do the Torcails hate Dorian? – Unanswered
  • Dorian also mentioned speaking to his friend “Ross”. Is this the same Ross of the Union or someone else? If it is Union Ross, is Dorian involved with the rioting in some way? Answered
NPC’s Introduced
  • Amelia the Blacksmith – Onsite resident blacksmith for Ross Kaddock. Seems to be uninterested in the men around the property but has a level head on her shoulders.
  • Orn, the Dwarf – A dwarf who brings women to the Kaddock Estate. Not much else is known about him besides his distaste for fighting.
  • Ross Kaddock – The prominent figurehead of Hearthstone and a good friend of Dorian Torcail. How far they go back is anyone’s guess but they seem to be close in some way. The men spent a better part of the initial afternoon reminiscing before business reared its ugly head. Ross seems to be a perfectionist for his features, but not of his work area. He has provided valuable insight in to what may be going on and lead the players in a new direction, should they take it.

Additional Notes

On Session 3, we will discuss OOCly whether or not to take on the Sleeping Giant head on or wait for the smoke to pop. The discussion will be dealt with in game but not in Arman Hall, as the state of the place may be different when they come home…

Location Overview: The Chapel at Grennis

Swamp.jpg The Chapel is a local haven for all the normal creeps and crawls of the Ordic moors that stretch endlessly across the country. Once a pilgrimage site for the Order of Keeping, the Chapel has suffered much tragedy since its origin days that date back well over a hundred years ago.

From the top of Boarsgate, you can see the Chapel peaking up from the thick willows like the stretched white skin of a corpses hand, but down in the muck – its near impossible to find. Several guides have claimed to find the place while wondering through the moors on keel boats, but nothing but word of mouth has spread of the place. Getting through the swamps is the most difficult part, as its natural bogs and waterways create a gigantic maze that only a Trollkin could understand.

There is a famous local legend in Armandor that tells of a group of explorers who sat out to discover its true whereabouts. It is said that the Chapel moves around the moors, and its location has been spotted as far as Hearthstone; yet it can be seen from Boarsgate at all hours.

The explorers were said to of reached the location, and several of them made it back saying that there was nothing there but old ruins; nothing that would be able to peak above the might of the willows. No one can say for sure what is deep within the swamps as no evidence was even brought back by the explorers. The swamps are known to hold all sorts of ruins that have been swallowed by overgrowth and as such; the tale lives on. Chapel.jpg

Session One - 6/7/2014 - Resistance
Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love.

Recap of the Session

  • Ethne and Graham are introduced.
  • Jobs are offered and declined.
  • People getting a feel for their characters
  • Initial RP road bumps with Jason threatening nobles.

Armandor suffers a minor rebellion due to the Moorgravs not providing sustainable jobs. Torcail family relies on the Riordans for assistance and Riordans provide temporary relief but the Moorgravs owe them one.

Speculations regarding the fiasco and placing blame on different Castellans and Moorgravs occur. Houses are in turmoil as they feel unsafe, even with the stifling from the Riordans.

Graham provides insight for investigation – Could be Ross from the Unionizers; piques interest among the level headed individuals of Armandor.

Ethne interjects in an argument between two nobles, igniting something potentially dangerous with Eric Torcail.

EXP Earned this Session: None

Items Found: Crestif Two-Shot Rifle, decent condition. Claimed by Graham.

Potential Reoccurances

  • Children who broke in to the Blacksmith Shop
  • Man who retreated from the Dorian Torcail Estate
  • Man who lead the main group of Rioters, claiming his daughter was sick.
  • White Crows snap
  • Ron Felview, Sebastian Torcails best friend.

Story Speculations

  • Why did the rioting truly occur? Was it really due to a lack of jobs, which there is clearly a severe lack of or was it subtly stirred by someone else to put weight/pressure on unknown issues.
  • Why do the Torcails hate Dorian?
  • Dorian also mentioned speaking to his friend “Ross”. Is this the same Ross of the Union or someone else? If it is Union Ross, is Dorian involved with the rioting in some way?
NPC’s Introduced
  • Eric Torcail – Import/Exporter of fine Almare Cigars, middle aged Lord of the Torcail Estate.
  • Dorian Torcail – Cloistered and youngest brother of the Torcail Estate. Hermit, has an unhealthy amount of Firearms and knows how to use them extensively.
  • Lynth Whitecrow – Child of the Whitecrow Second-Story men. The kingship declared Lynth an intermittent issue relating to poor upbringing. They decided to force community service with local lords and Moorgravs until his debt has been paid.
  • Ron Felview – A decent swordsmen for a 16 year old man. He is the best friend of Sebastian Torcail, Lord Torcails youngest son.
  • Anslyn Grey – Captain of the Torcail Militiamen. Devoted to the Estates well being, seems to have a level head on her shoulder and delegates from a seemingly lofty gaze.
  • Jordon Grey – Brother to Anslyn, Captain of the Armandor Guard. Currently assisting with the rioters.
  • Wallace – Personal contact for the Riordan family. Has been interjected in to the nobles society and is carries an extreme observational demeanor.

Additional Notes

The story will pick up on the way to Ross’ place; close to Hearthstone. He lives in a cabin overlooking the Vale of Wards.

Almare - Eastern Grav of Ord
Located in the Heartlands of Ord; a Grav known for its obedience and undoubted loyalty to the Throne.

Information for Almare Exists in the following locations:

  • IK World Guide page 291
  • New IK – Kings, Nations and Gods Page 278-279

Almare Notes

  • Considered the largest Grav in Ord
  • The most prestigious of the Thurian Gravs
  • Ruled by Rogan Torcail; Moorgrav.
  • Includes Hearthstone and Armandor
  • Consists of a beautiful countryside of grasslands for pastures and bountiful farmlands.

Facts About Armandor

  • Population of Armandor – 38,000, Predominantly Thurians.
    • Military of Armandor* – 600 Soldiers in the City, not including private Guards for Castellans/Moorgraves.
  • Imports – Textiles and Wheat
  • Exports – Amber, cork, dairy, flax, livestock, peat and wool
  • Homestead of Torcail Family

Facts About Heartstone

  • Population of Hearthstone – 18,000, Even spread of Thurians and Tordorans, Morridanes as minority
  • Military – 100 Guards, 100 Untrained civilian militia with lack of weapons.
  • Imports – Coal, Iron, Textiles
  • Exports – Hooaga, livestock, wool

Notable People of Almare Grav

The Riordan Family

The largest ranch in all of Armandor belongs to the Riordan family. Nestled in to the hillside under the watchful eye of the Torcail lineage, the Ranch supplies a massive amount of beef and product to the Eastern side of Ord. The family holds a very firm grasp of the financial affairs of Almare and is ran by Teagan Riordan, ; a steely old woman whose cordial practices have allowed for massive expansion – especially over the last two decades. The ranch is operated by Steam Jacks, accompanying a mechanikal based irrigation system to keep the cattle and Almare steeds watered for years to come. Outcasts, downtrodden and refuges often visit the Riordan family for work as there is plenty to do on the ranch – although the labor is extremely taxing.

Thane Lord Ross Kaddock

An agricultural genius in many regards, Ross understands the need for hard labor and the right to breaks, tax breaks and days off for farmhands who, he believes, are the blood of the country. Ross makes it a personal investment for each individual laboring under him that they get their fair share and has gone to bat for his Union-esque workers more times than one would care to hear about. Ross keeps his ties on the lower end of the blue blood spectrum but keeps his business well tacked in their minds and pocket books – creating minor animosities and annoyances with his expensive but unparalleled labor and workers.

Dame Nan Mac Dain
A paladin of Asc. Katrena who has taken it upon herself to act as Hearthstones personal body guard. Mac Dain used to be considered the towns Loon, often warning people of the things that lurk in the fields are dark moors; but when children and men started disappearing – her status was lofted in high regard. Now the people praise her work and give bountiful offerings to her as she patrols the streets at night. Truth be told, she is greatly unhinged but zealous in persuit. She has trained many of the civilian militia and is seen as some of the last light left in such a dreary place.

The Pale Argus

A man with an unknown past is not an uncommon sight to behold in Ord; considering you’re in the pirate capitol of the world. But every once in a while there is someone who comes across your sight that doesn’t seem right in ways even a Shamanite Kreil couldn’t understand – and that is where this man falls in to place. Often called a Half Blood, Half Breed, Freak or Nysser – Graham keeps to himself and is known to many of the locals as the Scar of Almare due to his horrible scarring and seemingly constant uninvited presence at seemingly cede operations. While he is feared, he is also looked on as a breath of fresh air, at least for this moment in his life. Crime has dropped considerably since his apparent hiring with the local Castellans and Moorgravs. People say he changes hands and carries no loyalties in who he protects. Whether it be escorting a young blood of Armandor, dispatching local riffraff or in tandem with Almare’s militia – The Scar of Almare is here to stay, even if it be unsettling.

Dame Lochlan, Bodyguard of Sebastian Torcail

Ethne Lochlan is a Paladin of Morrow with deep Cygnaran roots and has become a trusted Adviser and protector of Sebastian Torcail. At 15 years old, the boy has already become a man and his interests are starting to grow with each passing day. Not only Ethne, but most of Armandor’s elite can see his eyes and mind wander beyond the gate. The boy has made trips to the smaller towns such as Echbri and Doarlish with some of the local guards, which has only enhanced his desires. Although there is not much contact between Ethne and the Arman Hall elite, her name has been at their table more than she knows due to her reliability with their son and the added steel to Armandors walls.

Among the townsfolk Ethne is a pragmatic woman who provides calculated and fair justice, if it is brought to her attention, and is always there to lend a prayer. On her off days, Ethne can be seen smoking a fine Almare Blend of cigars or downing a pint at the Chapter House, a local Tavern. The people know to go to her for their issues and even though she is not sworn in to the local guard, you wont find a single Soldier in the province who would question her verdict of justice.

Pre-Session #1 - Welcome!
6/7/2014 - Start Date

Hey Guys,

I’d like to give this a go and see if we can maintain all our campaign information under one umbrella.

We can use this to track NPC’s, story hooks, etc.

If this takes off I can work in a rewards system for user updated content such as your new items you get, things you guys discover or even blog write ups from your characters perspective.

After the first session I will write up re-caps of everything that happened, pending questions, noted information and even tips/hints as to what comes next or what you missed.

As our first update, please set up each of your character profiles. I’d like this to get done by Friday (Tomorrow). Cody you can take an extra week since you’re bailing on session one.

Jess already has a preview under here: Ethne Lochlan

The first campaign NPC has been displayed as well. You can locate him here: Aldus Faire

On a side note, you can update your profile picture under your account so it can display when you make edits on the tracker.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.